The distant enemy thing isn’t important, the 80% damage increase to stunned enemies is key. 80% damage increase to stunned enemies – Easily the most important skill that rocketed this build into the stratosphere. Put it on a weapon.ĭistant enemies have an 8% chance to be stunned for 2 seconds when they hit you. This also puts a stun chance on Death Blow itself.Īfter spending 100 Fury, gain 84% increased damage on your next Weapon Mastery – This doubles your Death Blow damage after about three Upheavals. Weapon Masteries get an additional charge – This gives you two charges on Death Blow which can mean two big hits in a row or more chances to reset the cooldown on mob kills. With a passive, it can also apply vulnerable which is important. Upheaval – This is the one core skill that can both stun and make you berserk.Not as important for bosses but very important for champions when no other stuns are up. Bash – This is my basic attack which is obviously the one that can stun every three hits. I’m not a hundred percent sure this is the right call, but it’s worked well for me thus far and has some synergy with an Affix I’m using that spawns a champion mirroring my Core move.
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